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Crysis Mod SDK v1.0


Crytek a lanzado SDK (Software Development Kit) para todos los entusiastas, y con ganas de crear sus propios mod, para este maravilloso juego.





Today the existing world-wide modding community of
Crysis will receive a major boost as Crytek is happy
to release the first version of the Mod Software
Development Kit for the award-winning FPS.


Mod SDK - Description
With the tools and the assets provided now modders
will be able to not only
get their own creations exported into the Sandbox2
Editor but will also be
able to create complete new levels and modifications
with outstanding content.

This SDK is only the first version that has been
released to the community in
order to provide the necessary exporters, plug-ins,
and also respective
documentation.

Next to some basic sample assets that provide
information on how to set things
up correctly, this SDK also includes a few serious
game assets. These are high
poly objects that can be used as reference for own
creations.

With patch 1.2 not being far away from being released,
the SDK will get
updated with the game source code. The update will
then be available
for download around the time the patch is released.


Mod SDK – Content
The list below represents everything modders will
find from the 400MB sized
package.

Tools:

* Resource Compiler (32 bit only)
* CryExport plug-in for 3DS Max 8 (32 bit only),
Max 9 and Max 2008
(32 and 64 bit)
* Polybump plug-in for 3DS Max 8 (32 bit only),
Max 9 and Max 2008
(32 and 64 bit)
* Polybump application (32 and 64 bit)
* CryTIFF plug-in for Adobe Photoshop
(32 bit only)
* FMOD Designer Tool (32 bit only)
* Rigging, Artist, Animation Tools for
3DS Max


Example Mod:

* SDK_Mod (inclusive “Nanosuit Playground” level)


Sample Assets:

* First person model (pure hands, with weapon)
* Third person run animation
* Properties (doors, glass, jointed breakables,
ladders)
* Whitebox human male model
* Whitebox head model
* Weapons (SCAR)
* Weapon attachments (magazine, silencer, scope)
* Weapon attachment scripts
* Vegetation (bushes, grass, trees)
* Vehicles (helicopter)


Serious Game Assets:

* HMMWV Vehicle high poly model
* HMMWV Vehicle high poly model for 3DS Max 2008
* HMMWV Vehicle scripts
* Abrams Tank high poly model
* Abrams Tank scripts


Cevat’s Community Note
In addition to the whole surprisingly SDK release
Cevat Yerli, founder and
CEO of Crytek also would like to take the
opportunity and send some words
directed to the world-wide community:

quote:
Dear Crysis Community,

About 3 months ago Crysis shipped worldwide.
We started collecting feedback
and were confident that we would be able
release our first Patch one week
after the release. Unfortunately we
underestimated the challenges and were
forced to move the release of our patches
and the full SDK to 2008.

Since the Demo Release and the Crysis Full
Release we have seen wonderful
creations of art, design, movies from our
community and talented teams have
formed to create the next generation of
Crysis MODs.

We as Crytek are thrilled to see the talent,
engagement, passion and creative
potential out there.

We always planned to release the MOD C++
SDK close to the Crysis ship date.

To be plain honest we simply did a bad job,
and I personally want to
apologize for it. I know the community is
growing on a daily base, whilst
other members are getting upset and disappointed.
We always strife for the
highest quality, and sometimes this becomes
our Achilles heel.

Within the last few weeks we have been
working extra hard to get the first
version of the SDK ready for the community.
With the tools, the example
assets and the updated documentation we hope
that it will kick-start your
mod development.

We have big plans in engaging the community,
making you an even larger part
of the future of Crytek which we will share
with you soon.

You are the reason why we do games.

On behalf of everyone at Crytek, I want to
say big thanks for your support,
feedback and engagement in the community.
We do our best to listen to you.


Thank you for taking the time to read this.

Cevat Yerli


Documentation – Sandbox2 Manual Update
In addition to the huge SDK package it
was also important to update the
documentation accordingly. The already
available “Sandbox2 Manual“ has been
extended by a few new references which
are listed here:

Editor References:

* Entities – Volume Object
* Rollup Bar


Documentation - Asset Creation Update
We also would like to introduce you to a
completely new manual called
“Asset Creation”. This manual is especially
meant to be used in conjunction
with the Crysis Mod SDK and covers various
topics regarding asset creation,
installing the CryTools and using these
together with modeling programs and
the Sandbox2 Editor.

All the included tutorials and references are
still Work In Progress material
and will get updated within the next days and
weeks. Thus it might happen that
you read about a functionality that is
partially working or differently used
to what is written.

Getting Started:

* Installing the 3DS Max Exporter
* Installing the SOFTIMAGE|XSI Exporter
* Installing the CryTIF Plugin


Basics – General Info:

* Creating Objects in 3dsMax and Exporting
to CryEngine2
* Using the SOFTIMAGE|XSI Exporter
* Material Setup
* Level of Detail
* Exporting and Importing Animations
* Physics Proxy Setup
* Mass & Density Setup for assets used as
Entities
* Instancing Objects
* Occlusion proxy
* Pickable Objects


Basics – Breakable and Destroyable Objects:

* Breakable Objects
* Procedural Breaking 2D Objects
* Procedural Breaking 3D Objects


Basics – Natural Objects:

* Tree Setup
* Bush Setup
* Grass Setup
* Vegetation Shader
* Touch Bending
* Detail bending for Vegetation
* Soft Cover


Basics – Vehicles:

* Vehicle Setup
* Car Setup
* Tank Setup
* Helicopter Setup


Basics – Weapons:

* 3rd person weapon models and
attachments


Tutorials:

* Character Creation Tutorial
* How to export a head with morphs
* How to create Wrinkle maps
* How to export a texture from Photoshop
with the CryTIF plugin
* Using the Polybump application


References:

* Polybump Tool Reference


As usual you can find the complete official
documentation on
http://doc.crymod.com.


Related links:
- Download Crysis Mod SDK v1.0 @ CryMod
- Download Crysis Mod SDK v1.0 @ Torrent
- Download Crysis Mod SDK v1.0 @ InCrysis
- Download Crysis Mod SDK v1.0 @ RiseToDelta
- Download Crysis Mod SDK v1.0 @ FilePlanet.com
- Download Crysis Mod SDK v1.0 @ eXp.de
- Download Crysis Mod SDK v1.0 @ Crysis-Maps.com

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